Stackrogue

the book opens for another reader

Stackrogue title screen — the black sun plate

A roguelike bound inside the Corpus Hermeticum

Every run is a walk through the book itself. The arenas are full-page grimoire plates — engraved seals you fight across. The enemies are the Twelve Torments, woodcut figures loosed from the margins. Your heroes carry the Ten Powers that dispel them, and the chambers turn through the seven principles, seven doors at a time.

Every seventh chamber is a Trial — and every Trial is one of the Twelve, raised to its full stature. Rest comes from the Cup, which heals and always pours one draft more.

Plates from the book

Combat on the green lion plate
the Green Lion devouring the sun
The Trial — The Blind
the Trial names its Torment
Hero codex
the hero codex
Level-up drafts
drafts in the ledger
Path choice
choose your path
The Fall
The Fall

The Twelve Torments

The twelve Torments — woodcut bestiary

The Blind, the Mourner, the Glut, the Craving, the Tyrant, the Hoard, the Veil, the Grudge, the Snare, the Cinder, the Fuse, and the Unmaker. Each falls faster to the hero who carries its counter-Power.

How it is built

One art, one law

Stages, monsters, and interface share a single engraving language — woodcut ink, parchment, and gold — down to a matched pixel grid.

Krater, an original typeface

The display face is drawn glyph by glyph for this game: a 12-pixel engraved roman named after the Cup of Book IV.

Tested by machines

An auto-player runs real headless expeditions after every change — softlocks, silent kits, and broken Trials get caught before a human sits down to play.