The Roster

31 readers of the book, each carrying one Power · back to the book · submit a hero

Adi Da

Adi Da

The Bright

♥ 3 · dmg 2 · speed 0.98 · power: the_good

He does not fight the room. It contracts against him, and he releases what it built.

PAS Self-Contraction
Aggroed enemies contract on their own. Release the strain as a burst. Calm starves the load.
LMB Radical Understanding
LMB Radical Understanding (release one)
RMB Not-Two
RMB Not-Two (release the whole room)
SPC Divine Ignorance
Space Divine Ignorance — root, iframes, surge the room's contraction

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Allan Kardec

Allan Kardec

The Codifier

♥ 3 · dmg 2 · speed 0.98 · power: justice

He does not kill. He sends the soul on — and it returns changed, life after life, never once falling back.

PAS The Passage
Marked souls carry a generation. Kill one near an unmarked host and it reincarnates higher — never retrograde.
LMB The Question
LMB The Question
RMB The Séance
RMB The Séance
SPC The Method
Space The Method

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Buffett

Buffett

Oracle of Omaha

♥ 3 · dmg 2 · speed 0.98 · power: liberality

Value compounds; the exit realizes it.

PAS Book Value
A held position compounds while it lives; the realizing shot pays the whole number. Sitting on your hands compounds double.
LMB The Annual Report
LMB The Annual Report — steady chips; against your held POSITION they compound its book value instead of merely hurting it
RMB Take a Position
RMB Take a Position — mark an enemy as the business you own; its value grows while it lives
SPC Sit on Your Hands
Space Sit on Your Hands — an unhurried stroll, i-frames included; held positions compound at DOUBLE time while he sits. Open early, feed the position, stroll, and realize the whole number.

Open early, feed the position, stroll, and realize the whole number.

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Crowley

Crowley

Perdurabo

♥ 2 · dmg 2 · speed 1 · power: perseverance

He does not fight the room. He names the one that shall die, and endures on it.

PAS True Will
Declare one Will. Hits on it build the Work. Whim (re-declare) resets. Kill the Will → Aeon nova.
LMB Word of the Law
LMB Word of the Law
RMB Do What Thou Wilt
RMB Do What Thou Wilt
SPC Cross the Abyss
Space Vault — blink; landing closer to the Will advances the Work by one. Approach IS devotion.

Approach IS devotion.

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Daemon

Daemon

Ghost Process

♥ 2 · dmg 1 · speed 1.1 · power: truth

He never fights the room. He deploys the processes that do, and stays out of sight.

PAS The Fork
Deploy a fleet of Daemons. Ping marks the target; the fleet punishes the mark. Stay unseen.
LMB Ping
LMB Ping does almost no damage — it marks a target; the whole fleet swings onto it (1.6x).
RMB Deploy
RMB forks Daemons — replicas that auto-fire at the nearest enemy (max 4, FIFO).
SPC Run Silent
Space Run Silent — fast i-frame dash that de-aggros the room. His only defense: 2 hearts.

His only defense: 2 hearts.

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Dôen

Dôen

Venice Ideal

♥ 2 · dmg 2 · speed 1.02 · power: light

She never says she's better. She emits it.

PAS Regard
Every touch rolls Cowed or Rivalrous. Stack is power — fire rate and pierce climb with the room's reaction.
LMB Passing Glance
LMB Passing Glance
RMB Statement Piece
RMB Statement Piece
SPC Unbothered
Space Unbothered

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Flora

Flora

Venus Bloom

♥ 3 · dmg 2 · speed 0.98 · power: life

Cute flower. Hungry trap.

PAS Regard
Every touch rolls Cowed or Rivalrous. Stack is power — fire rate and pierce climb with the room's reaction.
LMB Snap Chomp
LMB Snap Chomp
RMB Pollen
RMB Pollen (enemies fight each other)
SPC Bloom
Space Bloom — force flower form

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Giovanny

Giovanny

Taita

♥ 3 · dmg 1 · speed 1 · power: the_good

He is never alone. Keep the ceremony unbroken and the line sings with him.

PAS The Chain
Builds while the ceremony holds. One hit taken breaks it. Every 4 chain = an elder echo of the word.
LMB Elder's Word
LMB Elder's Word (echoes per elder)
RMB Limpia
RMB Limpia (calm the room, no dmg)
SPC Procession
Space Procession (i-frame glide, carries the chain forward)

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Greenstein

Greenstein

The Mighty Atom

♥ 1 · dmg 2 · speed 0.94 · power: life

Stillness is strength. The Breath fills while he stands his ground and drains while he runs.

PAS The Breath
Fills while he stands his ground, drains while he runs. Every blow and the haul scale with it — full lungs glow.
LMB Bending the Bar
LMB Bending the Bar — heavy strikes scaled by the Breath (full lungs = half again the blow)
RMB Hold the Aircraft
RMB Hold the Aircraft — seize the nearest body, DRAG it to his fists, stun it; the crush doubles at full Breath
SPC Refuse to Be Weak
Space Refuse to Be Weak — plant and endure; enduring fills the Breath fast. Stand, breathe, drag them to you, and swing full.

Stand, breathe, drag them to you, and swing full.

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Guy

Guy

Just a Guy

♥ 3 · dmg 1 · speed 1 · power: gnosis

Just a guy. Commitment is his whole secret.

PAS Familiarity
Consecutive punches on the same enemy each hit +1 harder (up to +5). Switching targets resets what he knows.
LMB Just a Punch
LMB Just a Punch — every consecutive punch on the SAME enemy hits +1 harder (switching targets resets it)
RMB Throw a Rock
RMB Throw a Rock — the rock provokes: whatever it hits commits to YOU
SPC Step Aside
Space Step Aside — a small sidestep; if something was close enough to matter, the next punch lands TRIPLE. Pick one enemy, provoke it, sidestep its swing, and punch it like you know it.

Pick one enemy, provoke it, sidestep its swing, and punch it like you know it.

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Hermes

Hermes

Thrice-Great

♥ 2 · dmg 2 · speed 1 · power: gnosis

The many are one thing wearing masks. Correspond them, then every blow is felt by all.

PAS Correspondence
Touched enemies join one web. A blow to any woven enemy echoes to the rest (single depth).
LMB Logos
LMB Logos (auto-fire; corresponds + chips)
RMB As Above, So Below
RMB As Above, So Below — zero dmg; the whole radius joins the web at once
SPC Quicksilver
Space Passage — blink; the point he left behind repeats his next three shots. As above, so below.

As above, so below.

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Jung

Jung

The Individuated

♥ 3 · dmg 2 · speed 0.98 · power: gnosis

He does not defeat the room. He makes it conscious, and what he makes conscious he integrates.

PAS Individuation
Make enemies conscious, then kill them to grow the Self. Kill unconscious and fate enrages a neighbor.
LMB Amplification
LMB Amplification (chips + makes conscious)
RMB Active Imagination
RMB Active Imagination (whole room conscious at once, no dmg)
SPC The Descent
Space The Descent (i-frame; the only out, brushes consciousness)

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Leonardo

Leonardo

Saper Vedere

♥ 3 · dmg 2 · speed 1 · power: truth

He does not learn the room by fighting it. He draws it.

PAS The Codex
Every body he opens becomes pages read — the codex compounds what the dissection learns.
LMB The Line
LMB The Line (records; pierces a studied type)
RMB The Dissection
RMB The Dissection (melee; reads the page hard)
SPC The Flying Machine
Space The Flying Machine (glide; surveys what it passes)

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Luke

Luke

The Instep

♥ 3 · dmg 2 · speed 1.12 · power: light

Soccer is his soul. There is one ball, and it is either on him or on the floor.

PAS Possession
The ball is beloved. Losing it strands it in the room; recovering it is the heartbeat of the kit.
LMB Fast Jabs
LMB Fast Jabs (3-hit; always available)
RMB Harness
RMB Harness — strike the ball, it pierces and settles where it stops
SPC Drop Kick
Space Drop Kick — launch one enemy across the room; with the ball it volleys down the same lane and you lose possession.

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Messi

Messi

The Tenth

♥ 2 · dmg 2 · speed 1.14 · power: perseverance

Weave left and right to build the dribble. The dribble is the whole kit.

PAS Dribble
Weave to build the gauge. Stand still and it decays. Powershot spends it all.
LMB Left Foot
LMB Left Foot (auto-fire; faster + harder as the gauge fills)
RMB Powershot
RMB Powershot — spends the ENTIRE gauge in one shot
SPC Dribble Drive
Space Dribble Drive — forward only; every defender you pass feeds the gauge Stand still and it decays. There is no bank.

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Michelangelo

Michelangelo

Terribilità

♥ 2 · dmg 2 · speed 0.98 · power: continence

He does not add power. He removes what is superfluous.

PAS Identity
He does not add power. He removes what is superfluous.
LMB The Chisel
LMB The Chisel
RMB Terribilità
RMB Terribilità
SPC Disegno
Space Disegno

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Mike

Mike

Court Legend

♥ 3 · dmg 2 · speed 1.1 · power: joy

Hoops heat + stage glide.

PAS Flower / Monster
Still = flower (de-aggro bait). Move or attack = monster (bigger, meaner). Bloom forces flower.
LMB Court Shot
LMB Court Shot (3-hit; dunk stomps + stun)
RMB Mic Drop
RMB Mic Drop — AoE stun only (no dmg)
SPC Moonwalk
Space Moonwalk — reverse glide, drops slick

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Musk

Musk

Chief Engineer

♥ 2 · dmg 2 · speed 1.04 · power: truth

The vehicle is the kit, and the wrecks are what pay for it.

PAS The Program
Launches that hurt without killing bank Test Data. Data buys the next vehicle. Kills teach nothing.
LMB Raw Materials
LMB Raw Materials (flat forever)
RMB Prototype
RMB Prototype
SPC Booster Return
Space Booster Return (recast = back to the pad)

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Olfus

Olfus

Springborn

♥ 3 · dmg 2 · speed 1.05 · power: life

Aura Sphere is the center of his kit.

PAS Residual Force
Force Palm's third hit leaves a field; an Aura Sphere flying through it surges — faster and harder.
LMB Force Palm
LMB Force Palm (3-hit; hit 3 leaves a field)
RMB Aura Sphere
RMB Aura Sphere — the core tool
SPC Extreme Rush
Space into your Sphere → surge:

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Paracelso

Paracelso

The Dose

♥ 3 · dmg 2 · speed 0.98 · power: continence

He does not strike the room. He measures it — and one grain past the measure the cure turns.

PAS Identity
He does not strike the room. He measures it — and one grain past the measure the cure turns.
LMB The Preparation
LMB hit adds one dose. 0-2 inert (white) · 3-4 the remedy (gold) · 5+ poison (quicksilver): the enemy enrages.
RMB Administer the Dose
RMB resolves ONLY the gold ones, for 6 each.
SPC Distillation
Space Distillation (root; draws the excess off everyone)

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Pine

Pine

Spark Hive

♥ 2 · dmg 1 · speed 1.12 · power: joy

Thunder-bug hybrid. Zip, sting, swarm.

PAS Static
Flying builds charge; Buzz Dash through bodies loads it fast. Every charge makes the next Stinger Zap hit +1. He glows near full.
LMB Stinger Zap
LMB Stinger Zap
RMB Hive Burst
RMB Hive Burst
SPC Buzz Dash
Space Buzz Dash — dash through bodies to zap them and load the stinger fast. Fly, charge, discharge.

Fly, charge, discharge.

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Polo

Polo

Star Hero

♥ 3 · dmg 1 · speed 1.06 · power: light

Star-being. His boomerang is Marco — they trade places mid-flight.

PAS Marco
The boomerang is a being. While Marco flies, Space trades their places; recast swaps again and Marco flies home from the new spot.
LMB Star Bow
LMB Star Bow
RMB Scatter Bomb
RMB Scatter Bomb
SPC Marco
Space throw Marco (recast = Swap; Marco flies home from the new spot)

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Professor Oak

Professor Oak

The Cataloguer

♥ 3 · dmg 2 · speed 0.94 · power: liberality

He never throws a punch. He opens the book and releases what the page holds.

PAS The Book
Every throw pops the front page: it bursts, and it imprints its legs and its Space verb on him until the next release.
LMB Poke Ball
LMB Poke Ball
RMB Field Notes
RMB Field Notes (discard the front page, read the next three)
SPC Field Work
Space is a dash, a roll, a blink or a root depending on what came out last.

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Queta

Queta

Curaca

♥ 3 · dmg 2 · speed 0.98 · power: continence

He does not fight. He doses, and he waits.

PAS The Medicine
Hits dose enemies (stages 1–3). The dose lands on its own time — deepen to delay and enlarge the payoff.
LMB Breath of Smoke
LMB Breath of Smoke
RMB The Song
RMB The Song
SPC Hold the Space
Space Hold the Space (root, ripens doses, no escape)

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Sanat Kumara

Sanat Kumara

Ancient of Days

♥ 3 · dmg 2 · speed 0.98 · power: perseverance

He is the one who stayed. Hold ground and the Flame rises; run and it starves.

PAS Threefold Flame
Hold ground and the Flame rises; flee and it starves. Pacifies the room and quickens the hand.
LMB Flame of Will
LMB Flame of Will (quickens with the Flame)
RMB The One Initiator
RMB The One Initiator (turn the room toward the light, feed the Flame)
SPC Keep the Flame
Space Keep the Flame — root, iframes, surge the Flame. No retreat.

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Schwaller

Schwaller

The Symbolist

♥ 3 · dmg 2 · speed 0.98 · power: truth

He does not read the room. He inscribes it, and the measured die.

PAS The Canon
Three Measures close a triangle. The interior is inscribed. The Measure reaps only the inscribed.
LMB The Measure
LMB The Measure
RMB Inscribe
RMB Inscribe
SPC Intelligence of the Heart
Space The Drawn Line — the blink is a measured stroke: everything it crosses is struck true and stunned.

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Serapis Bey

Serapis Bey

Fourth Ray

♥ 3 · dmg 2 · speed 0.98 · power: justice

He does not deal the killing blow. He disciplines you body by body, and the flame raises what is finished.

PAS Identity
He does not deal the killing blow. He disciplines you body by body, and the flame raises what is finished.
LMB White Flame
LMB White Flame (focus one to 4)
RMB The Discipline
RMB The Discipline (1 stack to a crowd)
SPC Ascension
Space Ascension (blink; arrival kindles)

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Soto

Soto

The Vibration

♥ 2 · dmg 2 · speed 1.12 · power: light

He never hits harder. He moves, and the room stops being solid.

PAS Vibración
Stacks build from the ANGLE you sweep around an enemy — orbit, never charge. Full stack dematerializes it: it cannot touch you and your shot lands 4.
LMB Vibración
LMB Vibración
RMB Penetrable
RMB Penetrable (field; enemies inside vibrate faster)
SPC Desplazamiento
Space Desplazamiento (the dash ARCS — it is a swept angle, not a line)

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Thoth

Thoth

The Scribe

♥ 2 · dmg 2 · speed 0.95 · power: truth

He writes reality one heartbeat before it happens.

PAS The Written
Everything he casts is written BEFORE it lands: runes store damage at inscription time, the Heartbeat arrives where it was declared.
LMB The Glyph
LMB The Glyph — reed-pen autofire
RMB Inscribe
RMB Inscribe — write a rune on the floor; whoever crosses it takes the damage he already wrote (writing roots him)
SPC The Heartbeat
Space The Heartbeat — write a destination, arrive one beat later

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Trump

Trump

The Dealmaker

♥ 2 · dmg 2 · speed 1 · power: perseverance

The pitch is a claim; the close makes it true.

PAS The Ask
Every pitch opens the Ask big and compounds it. Close to cash it. It decays if you sit on it, and a loud number turns the room onto you.
LMB Truthful Hyperbole
LMB Truthful Hyperbole — near-worthless chips that OPEN and INFLATE the Ask on whatever they touch (leverage grows off the mark's own aggression)
RMB Close the Deal
RMB Close the Deal — one blow that CASHES the whole inflated Ask at once; an unpitched enemy pays the honest price
SPC Walk Away
Space Walk Away — blink out of the negotiation, i-frames included. Pitch many, close the fattest Ask, walk before the counter.

Pitch many, close the fattest Ask, walk before the counter.

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Łukasz

Łukasz

The Man of Understanding

♥ 1 · dmg 3 · speed 1 · power: gnosis

Open every plan at once, then close them all and choose one.

PAS The Chain
Builds while the ceremony holds. One hit taken breaks it. Every 4 chain = an elder echo of the word.
LMB Cold Read
LMB Cold Read (open Positions echo it)
RMB Table a Proposal
RMB Table a Proposal (drop a Position, max 3)
SPC Call the Vote
Space Call the Vote — blink; every open Position detonates, the one you land in hits hardest Glass cannon: one heart. The blink is your only defense.

The blink is your only defense.

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